![]() Think: multi-GPU technologies like NVIDIA’s SLI or AMD CrossFire, but without the need for matching video cards. ![]() To help users achieve those settings without needing to spend big on a high-end card, the development team at The Coalition is working to implement DirectX 12’s Multi adapter feature, allowing systems to recruit resources from multiple GPUs to bolster an application’s performance. A system with a “high-end” GPU running the game at the highest settings will be able to achieve 60 frames-per-second at 4K in the single-player campaign and stay quite close to that benchmark in multiplayer. On Ultimate Edition’s Windows version, “medium” settings will net you performance on-par with how the game runs on Xbox One. So what is that your PC needs to have to run this mammoth? McRae has a few points. The game supports 4K resolution and a constant 60 frames-per-second, which is better than Xbox One, but your PC should be able to handle it. The game is the same as Xbox One, which means you get the same campaign and multiplayer mode. Microsoft promised Gears of War Ultimate Edition for PC, and it’s now available for all Windows 10 PC for $29.99. ![]()
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